Academy How to stop big publishers breaking your business During this year's Reboot Develop, Ninja Theory's Nina Kristensen detailed the rights studios should fight for May 1, 2018 James Batchelor
Academy How to get to 'WOW!': The challenging road to marketing VR Insomniac senior community developer Tim Salvitti talks about what the studio learned (and unlearned) when it came to pushing VR games April 26, 2018 Tim Salvitti
Academy The GamesIndustry.biz Podcast: Voice acting, with OMUK Latest episode available to download now, featuring voice director Mark Estdale April 23, 2018 James Batchelor
Academy Steam sales, store pages and the art of selling games At Reboot Develop, Rockfish, Vlambeer and 11 bit take very different views on the value of cutting prices April 20, 2018 Matthew Handrahan 1 comment
Academy GDPR: Frequently Asked Questions In the final part of their GDPR guide, Purewal & Partners' Jas Purewal and Peter Lewin tackle the industry's most common concerns April 19, 2018 Jas Purewal and Peter Lewin
Academy Managing your stakeholders: A game developer's guide Fundamentally Games' Ella Romanos offers advice on how to communicate better with publishers, investors and other partners March 6, 2018 Ella Romanos
Academy Media training for beginners Insomniac's Ryan Schneider shares tips for devs to make the most of their press interviews, from proper preparation to spotting gotcha questions Jan. 12, 2018 Ryan Schneider
Academy A how-to guide for Muslim representation WB Games Montreal senior designer Osama Dorias offers tips for developers not wanting to alienate a significant chunk of their audience Dec. 12, 2017 Brendan Sinclair 3 comments
Academy The GamesIndustry.biz Podcast: Licensing your IP, with Gary D Nissenbaum Latest episode available now, discusses how to arrange merchandise deals and more Nov. 29, 2017 James Batchelor 1 comment
Academy The GamesIndustry.biz Podcast: Indie publishing with Good Shepherd Latest episode available now, discusses what publishers look for and why they invest in businesses not games Sept. 25, 2017 James Batchelor
Academy How to avoid a bad investor Financial experts discuss the warning signs developers should look out for during the GamesIndustry.biz Investment Summit Sept. 22, 2017 James Batchelor
Academy How to launch a mobile game in multiple countries Tappx CMO Ignasi Prat offers advice to developers hoping to release their app in as many markets as possible Sept. 19, 2017 James Batchelor
Academy How to announce a video game in 2017 Most games are sent out to die, says No More Robots' Mike Rose, but building an audience isn't "luck of the draw" Sept. 12, 2017 Mike Rose 4 comments
Academy The GamesIndustry.biz Podcast: Beating the bootlegs Harbottle & Lewis' Kostya Lobov offers advice on how to protect your rights as a developer - and avoid infringing on the rights of others Aug. 2, 2017 James Batchelor
Academy Six ways to make the most of Video Games Tax Relief Altara Games' Ella Romanos explains why there is no longer a barrier to UK studios who want to benefit from this government incentive June 21, 2017 Ella Romanos
Academy Redefining community management for games-as-a-service Rebecca Ford's multifaceted job at Warframe studio Digital Extremes underscores one of the industry's most dramatically changing roles March 28, 2017 Brendan Sinclair
Academy How to get the most out of a games convention Road to Rezzed: PR execs share their tips on dealing with press, consumers and making your booth sing March 21, 2017 Christopher Dring 1 comment
Academy "People don't leave companies. People leave their leads" Iron Galaxy Studios has a few talent retention suggestions to keep promising young programmers happy March 1, 2017 Brendan Sinclair
Academy Four simple ways to get more influencers covering your game Innervate consultant Becky Taylor offers GDC 2017 attendees helpful advice on how to attract YouTubers and streamers March 1, 2017 James Batchelor 5 comments
Academy Tips for writing better marginalized characters Treachery in Beatdown City developer Shawn Alexander Allen offers advice for well-intentioned creators Feb. 28, 2017 Brendan Sinclair 1 comment
Academy The GamesIndustry.biz Podcast: When crowdfunding fails New episode available to download now, featuring ICO Partners' Thomas Bidaux Feb. 23, 2017 James Batchelor
Academy How to handle a data hack Cyber security and data privacy lawyer Stefano Debolini explains what you need to be aware of if it happens to you and how you can avoid it Jan. 20, 2017 Stefano Debolini
Academy How to get your US patent approved faster IP law expert Bruce Itchkawitz details how games developers can use expediting channels to increase their chance of success at the USPTO Dec. 14, 2016 Bruce Itchkawitz 1 comment
Academy What your game's price really means For indies, determining how to price a game isn't just about "fair value." Scott Brodie offers a how-to pricing guide to help you figure it out Jan. 21, 2016 Scott Brodie