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As games publishers scale back their efforts (or close entirely), what does the future look like for the indie side of the industry?
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Kelsey Beachum: Telling story solely through cutscenes is "actual madness"
Outer Wilds writer likens this approach to making films in black and white in only fixed shots
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How Stray Fawn survived eight years as an indie with no investors or publisher
Co-founder Philomena Schwab shares how community support and crowdfunding helped build the studio
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Epic's mobile marketplace and The Plucky Squire's brave launch | GI Microcast
Latest episode is available to download now
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Valve's not-so-secret game Deadlock is a bold experiment in soft-launching | Opinion
With tens of thousands of people already playing despite the game never being formally announced, Valve's Deadlock shows us a smarter way to launch an online game
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Everything GamesIndustry.biz is doing at Devcom and Gamescom
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Sporty Group acquires Sociable Soccer
"Sporty is the ideal partner for us," says Sociable Soccer creator, Jon Hare
Epic Games' free game giveaways have been "magical" for user acquisition
But some of its exclusivity deals were "not good investments"
Kwalee launches Arabic-language edition of Hitseeker
The UK publisher says it will support Arabic-speaking devs "with tools, resources, and expert support"
Black Myth: Wukong demands influencers don't mention "feminist propaganda" in coverage
Players are also forbidden to discuss "China's game industry policies"
Kelsey Beachum: Telling story solely through cutscenes is "actual madness"
Outer Wilds writer likens this approach to making films in black and white in only fixed shots
How Stray Fawn survived eight years as an indie with no investors or publisher
Co-founder Philomena Schwab shares how community support and crowdfunding helped build the studio
Climax opens new studio in Scotland
Developer is offering new roles in engineering and programming to support expansion
Epic's mobile marketplace and The Plucky Squire's brave launch | GI Microcast
Latest episode is available to download now
89% of Devcom speakers believe AAA games don't need additional purchases
Premium was most popular business model, with only one respondent favouring free-to-play games with ads
The state of games publishing: "The era of the generalist indie publisher is over"
As games publishers scale back their efforts (or close entirely), what does the future look like for the indie side of the industry?
Games actors raise concerns over recording sexually explicit scenes without notice
Arts union Equity issues guidance for recording explicit or intimate sequences
Playrix founders lead inaugural Sunday Times Gaming Rich List 2024
Igor and Dmitry Bukhman have earned an estimated £12.54 billion since founding Playrix in 2004
Ubisoft lays off 45 from US offices
Restructuring results in job cuts across Ubisoft San Francisco and Red Storm Entertainment
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How to effectively lead leaders in game development
Criterion's Charity Joy shares her experience and provides strategies in effectively overseeing managers
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'Steam is a supermarket, and your game is beans' - A guide for reluctant marketers
At Develop Brighton, marketing experts gave tips to promoting your game even if you don't have any interest in it
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Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
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Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint
We talk to Xbox about what these technologies can do to support – but not replace – developers